Knowledge of the principles and errors of modeling, UV - unwrapping, texturing and baking texture maps for game projects in casual and hyper-casual style.
Knowledge of the principles of basic animation and export to the engine.
Ability to adhere to the given style according to the examples provided, as well as adhere to the deadlines for completing tasks.
Hi-Poly and Low-Poly modeling skills, setting up scenes for rendering, basic animation and export to the engine.
Ability to animate 3D and 2D materials
Will be plus
The ability to change the proportions of the character for styling
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