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    • 3D Modeller (Environments & Props) at Orange VFX Studios

    Posted: May 21, 2026
    Expires: Not specified
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    We create Animation and Visual effects digital content to entertain, inform, and inspire Africans through unique storytelling that leverages creativity and technology (aka CreaTech) to build a better Africa! We also train, mentor, and empower the next generation of African Digital Content Creators.

    View All Jobs at Orange VFX Studios


     

    3D Modeller (Environments & Props)

    JOB RESPONSIBILITIES

    • As a 3D Modeller focusing on environments and props, you will play a key role in our creative team, building the tangible world around our characters. Your responsibilities will scale based on your experience level:
    • Create high-quality hard-surface 3D models (architecture, vehicles, weapons, and complex props) in line with the project’s artistic and technical requirements.
    • Execute precise hard-surface modelling workflows, ensuring clean, non-destructive subdivision topology and highly efficient UV layouts.
    • Texture assets to a high standard, ranging from clean, stylised looks to highly weathered, realistic materials.
    • Collaborate closely with concept artists, layout artists, and lighting teams to ensure assets fit perfectly within the scene scale, composition, and technical pipeline.
    • For Senior Level: Take ownership of complex “hero” environments and master assets, assist in troubleshooting pipeline challenges, establish standard operating procedures for scene assembly, and actively mentor mid-level and junior artists.

    JOB REQUIREMENTS

    • A certificate, diploma or degree in Computer Graphics, 3D Art, or a related field (or equivalent professional production experience).
    • Strong working knowledge of either Autodesk Maya or Blender is an absolute must for core modelling and UV mapping workflows.
    • Expertise in Substance Painter for creating highly detailed materials, weathering, and texture maps.
    • Deep understanding of hard-surface edge flow, bevels, and optimal topology for subdivision surface (SubD) rendering.
    • A strong eye for mechanical functionality, architectural scale, proportion, and weight.
    • Excellent communication skills and a collaborative mindset, with the ability to take constructive feedback and adapt under tight deadlines.
    • Bonus Skills: Basic knowledge of ZBrush for adding organic damage, wear, and tear to hard-surface assets is highly desirable.
    • For Senior Track: A proven track record of guiding massive environment sets or complex mechanical rigs from block-out to final textured delivery, alongside a solid understanding of technical pipeline optimisation.
    • A compelling and up-to-date portfolio showcasing a strong range of hard-surface modelling, specifically including wireframe renders and UV layouts to demonstrate technical proficiency.

    Check how your CV matches this job

    Method of Application

    Interested and qualified? Go to Orange VFX Studios on orangevfx.com to apply

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